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Descent: Journeys in the Dark | 
enlarge | Brand: Fantasy Flight Games Category: Toy
List Price: $79.99 Buy New: $56.98 You Save: $23.01 (29%)
New (13) from $56.98
Avg. Customer Rating: 5 reviews Sales Rank: 7370
Autographed: No Memorabilia: No Fragile: No Batteries Included: No Age: 12 - 15 years Shipping Weight (lbs): 0 Dimensions (in): 11.8 x 4.3 x 23.3
MPN: FFGVA11 Model: 4099175 ISBN: 1589942736 EAN: 9781589942738 ASIN: B000AQDPTW
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| Features:
| • | Epic dungeon-crawling action and adventure! | | • | Includes 20 plastic heroes, 60 plastic monsters, 61 modular map pieces, 12 custom dice, and more! | | • | For 2-5 players | | • | Takes 1-3 hours to play | | • | Innovative gameplay |
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| Editorial Reviews:
Product Description In Descent: Journeys in the Dark, heroes explore the corridors, chambers, and caverns that exist below the surface of the world, gathering equipment and treasure, battling monsters, and working together as a team to complete their quest. Can you survive the dark?Across the land, courageous heroes delve into shadowed dungeons, journey to lost cities, and explore forgotten ruins. In the darkest corners of the world, these heroes confront deadly and terrifying monsters, including Skeletons, Hell Hounds, Giants, Demons, and Dragons. For those few who survive, the rewards are many. Victorious heroes return from the treacherous dungeons with ancient magics, bags of gold, and powerful weapons and artifacts.In Descent: Journeys in the Dark, you play one of these daring adventurers. Armed with mighty weapons and powerful abilities, you venture into the dungeon to battle monsters, escape deadly traps, discover lost treasures, and ultimately, confront and defeat the evil masters that dwell in the hidden places. Can you survive the dark?
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| Customer Reviews:
A surprise find amongst the recent bevy of tabletop gaming... November 22, 2008 Purchased this as part of a blowout sale along with all three expansion sets. All four boxes for less than [...]? I couldn't resist. I am a gamer at heart and I've been looking for a way to instill this life-long love of gaming into my kids. My eldest, barely breaking through grade 1, loves this game. Although the boxes states Age 12+ I think that the use of basic maths, reading skills for the rules, and the constant evaluation of one's position and situation actually has allowed my little girl to take to this game like a duck to cliche.
Opening the box, its contents define quality. All the pieces were there and the miniatures looked excellent. Taking a bit of initial time to clean up some of the flashing present on most of the plastic mini's really helped and makes-way for possible future paint jobs. The board pieces and various markers are made from heavy cardboard. The cards a printed on semi-thick cardstock (I could've used a bit thicker cardstock but that's okay). One of my dungeon pieces had split slightly at the edge but that was easily fixed with some glue and a clothespin... now it's better than new.
The initial game has a few game mechanic issues, nothing major but the Overlord just doesn't have the variety necessary to keep the game interesting. This is simply a result from the fact that as hero-players get more experienced they will inevitably start to work together as a unit and understand the necessity of this for superior play (i.e. line of site and controlling monster spawning). However, with the expansion 'Well of Darkness', Treachery and a few other mods are introduced which fixes this problem. I'd actually recommend all of the expansions ('Altar of Despair' and 'Road to Legends') as well as they each add a much wider variety of heroes, weapons, Overlord cards, and some other unique aspects such as 'boulders' in WoD and 'crushing walls' in AoD.
I've also found that this game, if modified slightly via houserules, does very well at introducing non-gamers to my little world. I have a few friends that had never played this DnD-type of game before and once I figured out some of the problems (the game is a little long for inexperienced players) and corrected those for newbies, I was able to get them up-to-speed over the course of about 2-hours. Once they've been bitten by the boardgamer bug I start to introduce some of the more dynamic aspects of the game. Amongst my core group now I've got games down to 2-2.5 hours on average. We do have monster killing marathons every once in a while and the expansions provide some massive 4+ hour (even for experienced heroes) quests. There's something here for everyone.
I'm very much looking forward to the new 'Tombs of Ice' expansion said to hit stores sometime before Christmas '08.
Fun game, but really long October 24, 2008 After waiting in anticipation for this game, I wasn't disappointed when it arrived. I had just been replaying HeroQuest when it arrived, and this game is like a shiny new version of it. Tactics are much more important, as well as moving quickly. Overall, this is a great game if you want a good dungeon crawler. Just be prepared to spend a lot of time playing. The average session that I've been in has lasted around 4 hours, if not longer.
Descent into an ok experience... December 7, 2007 3 out of 4 found this review helpful
Descent is a game that i neither hate nor love but it is a game I don't regret purchasing. The Pieces themselves are worth the price of admission. I have to start off by saying i was really excited to own this game. I had built it up in my mind that it was going to be like DnD but without all the planning of a quest and setup, but what it turns into is a roleplaying game with no role playing. ( i expected this from reviews i had read and the box) I just didn't expect to miss the role playing element so much. The game is good but not great as it pits a DM against a party of adventurers in a dungeon. It is long and drawn out and unlike the aforementioned Dungeons and Dragons the time is noticeable as it slows down to a bore. I thought the game play could use some work. I have played the game quite a few times now and i still gotta say it's no replacement for DnD. Fantasy Flight games have some really great games out there like "Game of the Thrones the board game" and "Citadels" this one isn't a clunker but the rules and the game play seem stale and boring and well...clunky. The game pieces are very beautifully designed, but all red or white. The dungeon pieces fit together well and overall the look is really cool, but i can't give this game higher than 3 stars overall because its just not that fun. Perhaps adding expansions might help, but i've not brought myself to shell out 30+ bucks on expansions for this when i still don't have all the dnd books or Game of thrones expansions yet. So maybe in the future i can pick them up as well and maybe this game won't be such a drag to play.
Descend into your imagination with your friends! September 26, 2007 3 out of 3 found this review helpful
This game is so much fun! We play with teenagers so it's great for them too! The only drawback is the time it can take to play. Start your games early! So far it's been a blast for everyone except the Overlord! LOL It was totally worth the $80! And we aren't even through half the quests that came in the box yet! :) One major con: I've had to super-glue 1-2 of the figurines back together so far, other than that everything is TOP quality!
Descent Into the Wee Hours of the Morning April 21, 2006 36 out of 36 found this review helpful
My son and I are always looking into dungeon crawlers. He also thoroughly enjoys playing the antagonist force when permitted by the game, such as the cooperative Lord of the Rings game. One player (with the Sauron expansion) takes on the role of Sauron and the forces of the Dark.
Descent is a lengthy board game that involes dungeon crawling, massive creature slaying, treasure gathering, tactics, strategy, and some logical thinking. The basis of the game involves a party of heroes (2 - 4) that battle the forces of a dungeon (the Overlord player) in an attempt to complete a quest. The game comes with layout suggestions for five quests, but with imagination, the possibilities are endless.
Battles are interesting where the weapons are concerned. Many different kinds of dice exist for specific weapon types (magic, melee, ranged) and they change based on the weapon's information card. Depending on the class of character, certain weapons give special advantages (a full warrior type can roll the maximum three power dice to add to his attacks). There are a decent amount of treasures and items. It does take some time for the game to really pick up speed, which may turn off less patient players.
In addition to the basic hack and slash design, there are many status effects (burning, poison, etc) that you would expect to find in a fantasy game. There are pits, water, debris, and other obstacles for the dungeon. There is a decent amount of creatures made of plastic that are quite detailed. Many players paint or detail these models. This game contains a TON of punch out tokens, board pieces, etc.. It is simply massive (hence the price). Even though the price is a little steep, once you open the box you will understand why. The quality of the tokens is decent - they are thick cardboard, as are the dungeon tiles.
Is the game fun? It's very long. It still took us about 4-5 hours to finish our second run. However, once my heroes starting gaining some power, it was much more fun. So yes, the game is fun. There is a decent amount of freedom for the Overload player to design their own quests and dungeon layouts. Think of Descent as "D&D Lite". If you need visuals instead of just a pen and paper to role play, then Descent may be for you.
Here are some tidbits from our last session with this game:
There is a fair learning curve for this game and it requires a lot of patience to get used to the rules. Quite frankly, we've only played twice and the first time was rough since we had to consult the manual every 30 seconds. Players of similar games will likely have some difficulty accepting some of the rules (especially D&D players) because they are watered down a bit from more complex games. To clarify, I mean specific rules about line of sight, etc.. where the players are allowed a full 360 degree field of vision. Some of these rules are a little illogical, but it doesn't take any fun away from the game. The line of sight rules will create some confusion for sure. In the end, players may simply come to some agreements on line of sight rules on their own (we had to agree on some rules dealing with corners and obstacles diagonally touching corners.)
Anyhow, the early game starts off very slow, but once the heroes start gaining some items from chests, the game takes off. I felt many times (playing as the heroes - with two players the hero player just plays two characters) that the Overlord was way too powerful. He can summon hordes of monsters and keep you pinned into one room for an hour. This happened a few times, but once my characters were powerful enough, we were able to clear the rooms quickly. I finally won after two attempts to complete the first quest.
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